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Scripts – Constructors


Scrips will run on defined constructor (or event) constructors areas follows

Player Death

Will be executed when a player dies

Variables:

  • Dead Player = <Player>

Food Level Change

Will be executed when the food level of a player changes

Variables:

  • Player = <Player>
  • Food Level = <Number>
  • Event = <Cancellable Event>

Player Chat Message

Will be executed on a new Chat Message

Variables:

  • Message = <String>
  • Sender = <Player>
  • Event = <Cancellable Event>

Block Place

Will be executed when a player places a block

Variables:

  • Placed Block = <Block>
  • Player = <Player>
  • Event = <Cancellable Event>

Player Join

Will be executed when a player joins the Server

Variables:

  • Player = <Player>

Player Quit

Will be executed when a player leaves the Server

Variables:

  • Player = <Player>

Item Right Click

Will ber executed whenever a player right cli9cks a specific item

Variables:

  • Player = <Player>
  • Event = <Cancellable Event>

Block Break

Will be executed when a player breaks a block

Variables:

  • Broken Block = <Block>
  • Player = <Player>
  • Event = <Cancellable Event>

Repeating

Will repeatingly execute after a specific delay

Variables:

  • None

Right Click on Block

Will be issued if a specific block has been right clicked.

Variables:

  • Player = <Player>

F-Key Press

Will be issues if a player presses the F-Key.

Variables:

  • Player = <Player>